#define BRICK_TYPE_1 0
#define BRICK_TYPE_2 1
#define BRICK_TYPE_3 2
#define BRICK_TYPE_4 3
#define BRICK_TYPE_5 5
#define BRICK_TYPE_MAX 6

#define NUM_BRICK 20

#define MAIN_SCENE		100
#define GAMEOVER_SCENE	101
#define SPLASH_SCENE	102
#define DEFAULT_SPEED	100.0f
#define BEST_SCORE_KEY	"Best score key"

#define Z_TEXT			100

#define MUSIC_BG		"Music/background_music.wav"